Mountain Dew: Raid

Client:

PepsiCo / Mountain Dew

Agency:

180NY

Production:

UNIT9

Role:

Creative Director (with Veronika Watson-Kuc)

Year:

2023

Mountain Dew wanted to reach the gaming community on Twitch, not through traditional sponsorship, but in a way that felt native to the platform and genuinely useful to the streamers themselves.

The insight was simple: the brand's most authentic fans were already out there, streaming with a can of Dew on their desk. The challenge was finding them.

We built an AI-powered scanning system that monitored every active Twitch stream in real time, looking for one thing: the presence of Mountain Dew on camera. Streamers who were spotted were invited to join the Raid, opting into a programme that gave them real career tools: featured placement on Mountain Dew's Gaming Channel, spots on the Twitch homepage hero carousel, and one-on-one coaching sessions with professional streamers.

The reward wasn't merchandise. It was visibility.

Results

83

Million

Streams Scanned

426k

Unique Streamers

Scanned Daily

30

Million

Home Views

Awards

FWA

FWA of the Day

How was it made?

Teaching a machine to spot a can

The core technical problem was scale. Scanning thousands of live Twitch streams simultaneously for a specific product, across dozens of flavours, multiple logo variations, and tiny 60×60 pixel appearances, required a custom AI model built from a synthetic dataset of game screenshots and Mountain Dew images.

Off-the-shelf detection wouldn't have been precise enough.

50 machines watching 10,000 streams

To handle the load, the system was distributed across 50 GPU-powered virtual machines, enabling logo detection within two minutes with minimal false positives.

At any given moment, 10,000 streams were being monitored simultaneously, with Dew-free streams continuously rotated out for fresh data.

A platform for streamers, not just a campaign

The reward wasn't merchandise or discount codes, it was visibility.

For smaller creators, that kind of exposure was valuable. The campaign gave streamers something they could use — and that made the opt-in feel like an opportunity rather than an intrusion.

For smaller creators, that kind of exposure was valuable. The campaign gave streamers something they could use, and that made the opt-in feel like an opportunity rather than an intrusion.

Zlaten del Castillo

Creative Director

London, UK

Brussels, Belgium

Available globally

All work shown with permission. All rights belong to the respective clients and production companies.