Mountain Dew: Raid
Client:
PepsiCo / Mountain Dew
Agency:
180NY
Production:
UNIT9
Role:
Creative Director (with Veronika Watson-Kuc)
Year:
2023
Mountain Dew wanted to reach the gaming community on Twitch, not through traditional sponsorship, but in a way that felt native to the platform and genuinely useful to the streamers themselves.
The insight was simple: the brand's most authentic fans were already out there, streaming with a can of Dew on their desk. The challenge was finding them.
We built an AI-powered scanning system that monitored every active Twitch stream in real time, looking for one thing: the presence of Mountain Dew on camera. Streamers who were spotted were invited to join the Raid, opting into a programme that gave them real career tools: featured placement on Mountain Dew's Gaming Channel, spots on the Twitch homepage hero carousel, and one-on-one coaching sessions with professional streamers.
The reward wasn't merchandise. It was visibility.
Results
83
Million
Streams Scanned
426k
Unique Streamers
Scanned Daily
30
Million
Home Views
Awards
FWA
FWA of the Day
How was it made?
Teaching a machine to spot a can
The core technical problem was scale. Scanning thousands of live Twitch streams simultaneously for a specific product, across dozens of flavours, multiple logo variations, and tiny 60×60 pixel appearances, required a custom AI model built from a synthetic dataset of game screenshots and Mountain Dew images.
Off-the-shelf detection wouldn't have been precise enough.
50 machines watching 10,000 streams
To handle the load, the system was distributed across 50 GPU-powered virtual machines, enabling logo detection within two minutes with minimal false positives.
At any given moment, 10,000 streams were being monitored simultaneously, with Dew-free streams continuously rotated out for fresh data.
A platform for streamers, not just a campaign
The reward wasn't merchandise or discount codes, it was visibility.
For smaller creators, that kind of exposure was valuable. The campaign gave streamers something they could use — and that made the opt-in feel like an opportunity rather than an intrusion.
For smaller creators, that kind of exposure was valuable. The campaign gave streamers something they could use, and that made the opt-in feel like an opportunity rather than an intrusion.
Zlaten del Castillo
Creative Director
London, UK
Brussels, Belgium
Available globally
All work shown with permission. All rights belong to the respective clients and production companies.