I start every project the same way: thinking about the narrative. Before any technology is decided, before any tool is opened, I'm thinking about how the user journey unfolds, where the key moments are, how the audience moves through them, what creates the connection between the experience and the person going through it.
I work closely with the team: drafting space maps, building 3D previsualisations, developing moodboards, storyboarding key moments so clients can feel what we are building together. Once a concept is approved, I fill the gaps wherever they are: Figma wireframes, animatics, video editing, pipeline and sprint planning. I try to be as hands-on as possible, and I believe in fostering a work environment where everyone has a voice and owns their part of the project.
My background spans motion graphics, 3D, and VFX Supervision before moving into Creative Direction. That means I can have a real conversation with a production team about scope and timelines, and speak to artists and studios in their own language.
If you're working on something at the intersection of physical and digital, or something you haven't quite figured out how to make yet, let's talk.




